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Build outposts, unearth ancient alien relics. Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth.
#CIVILIZATION II INITIAL RELEASE DATE SERIES#
Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet. Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.
#CIVILIZATION II INITIAL RELEASE DATE DOWNLOAD#
This was put in as an aid for the game designers and will almost certainly cause your scenario to crash.Sid Meier’s Civilization Beyond Earth Free Download RepacklabĪs you embark on your journey you must make critical decisions. one caveat is necessary you should never use the last option-Special WWII-only AI. You can prevent any civilization from ever changing its form of government, make it impossible to obtain advances by taking over enemy cities, and remove the spectre of pollution from the game. For example, if the Romans as protagonists achieve a Marginal Defeat, all other groups win a Marginal Victory.Įdit Special Rules also contains a few sub-options, each of which is fairly straightforward. other civilizations are automatically assigned the corresponding outcome. For each, enter the number of objectives that the protagonist civilization must control (that is, have conquered or kept) at the end of the game in order to accomplish that level of victory or defeat.
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This setting only determines which civilization is used as the benchmark for the four final settings. Next, you decide which civilization will be the protagonist this is not the player's civilization.Toggle Count Wonders as Objectives determines whether or not captured Wonders of the World also count toward the objective score.Using the Edit City option on the Cheat menu, you can make any city a scenario objective. Rather, all that counts is the taking of the pre-set objectives in the scenario. Essentially, the objective victory flag tells Civilization II to completely ignore the usual scoring conventions. The first, Toggle Use Objective Victory Flag, must be set to '1' otherwise, the game ignores the rest of these settings.Edit Victory Conditions itself contains multiple options: Set this to '1' to force the assumption that there is a war going on at the outset of the scenario, and that the usual senatorial meddling in foreign affairs has been effectively stifled for the duration. Toggle Total War Flag silences the senate in all republics and democracies. Set Scenario Name allows you to give your scenario a title. The entire map, excluding enemy units but including their cities, will be visible from the beginning of the game.Ĭover whole map makes the scenario take place in an unexplored world, the Civilization standard. Reveal whole map makes the scenario take place in a known world. Restore all goody boxes recreates all of the minor tribe villages in the world, except for those which were originally on a terrain square that is now occupied by a city or unit. Wipe all goody boxes removes all of the villages of minor tribes from the world, permanently. Note that the Cheat menu option Save as Scenario automatically sets this toggle for you. Toggle Scenario Flag tells Civilization II whether or not you want to save this game setup as a scenario. Maximum Turns allows you to set the length of the game in turns. Any positive number is AD, and any negative number is BC. Starting Year determines the year or month in which the scenario will begin (month if you've set the Turn Year Increment to a number of months, year if you've set it to a number of years). Any positive integer sets a number of years to pass per turn a negative integer sets a number of months to pass per turn. If you leave this at zero, Civilization II uses the default increment, which changes with time as described in the manual. Turn Year Increment allows you to decide how much time passes with each game turn. Conversely, increasing the numerator makes scientific progress slower. By lowering the numerator, you decrease the time necessary to discover new advances the fastest you can allow research to progress is 1/10. Tech Paradigm affects how long it takes to research technological advances. Most of these options have little or no use during a game already in progress. This is a catch-all that includes some powerful tools for setting up scenarios.
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